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Marketing & MediaEXCLUSIVE: IAB South Africa releases the first Bookmarks Digital Rankings 2025
11 Dec 2025



Our commercial landscape can be defined by two key trends: decentralisation of power and the democratisation of knowledge. The government and large organisations are losing their grip on power, the power is squarely in the consumers’ hands. In the 1960s, 1970s and 1980s, consumers made decisions based on which brands grabbed their attention. In the 1990s, the decision became influenced by both attention and time spent with a product or service. Today, consumers are most swayed by experience – this is a process of understanding the brand and trusting it to perform a specific purpose before purchasing it.
While the next big trend is important in digital, our core focus should be the changing “need states” of our consumers and employees. This should be the first layer of any business or campaign, with digitisation falling on top of this. Examine any of the world’s multi-billion dollar businesses, and you will find a firm grasp of five defining need states. These are:
Without taking these factors into account, digital cannot have its required impact on your business. For example, businesses that have introduced Trello to manage tasks and employees only have a 6% to 12% uptake if they don’t create a culture of gamification and hyper-recognition first. While the technology is excellent, the appetite for it has not been created for it to succeed.
In addition to businesses looking to the need states to attract consumers and employees, they will also need to take an objective look at themselves. You cannot innovate from within. You have to hire people to disrupt from the outside then bring that information internally to refine your business. The nature of a corporate role is to keep the business stable.
However, the future is not stable, so people in those jobs don’t have the DNA that drives a person to disrupt. For this reason, I feel the workplace of the future will attract more members of the “gig economy.” Freelancers and experts in their fields will enter corporates for a set contract or “gig,” using their specialist insight to disrupt the business and effect real, impactful change.
We are entering a phenomenal era in technology, where trends such as immersive and augmented reality will connect brands to consumers more vividly than ever before. Digitisation is poised to filter every aspect of our lives, but with this comes a critical focus on human needs. In my presentation at the IAB Summit on 16 March, I hope to challenge the audience by asking important questions on how gamification can be used to impact every area of their business, strengthening their brand and boosting their growth in the process.
Sanei will be speaking on the application of gamification to all facets of business at the IAB Digital Summit powered by Accenture Interactive, taking place on Thursday, 16 March at the Galleria Sandton. IAB Digital Summit tickets are available here.
