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Virtual reality meets cause marketing
#1 Immersive engagement
Storytelling for brands just became a whole lot more real with VR. We can now place the viewer right inside the experience. For marketers with a cause, this opens up the possibility of creating an unforgettable bond between audience, cause and brand. We loved the idea of using VR for effective immersive engagement in safety training for mineworkers, using a hazard awareness training simulator.
#2 Championing causes
VR can help brands regain authenticity by being transparent in a new way. For example – farming and McDonald’s are not two things you’d immediately put together, but McDonald’s UK’s first VR campaign shows where its products come from and how they’re used. The VR storytelling tries to change viewer perceptions about farming and their concept of McDonald’s too. Championing the farming industry has helped champion their brand.
#3 Face-tracking
Face-tracking is done through a headset which captures the user's facial expressions and transfers them in real-time into the virtual world. We’re imagining the possibilities of using this technology in children’s hospital wards – turning them into Disney Princesses (or whatever they want to be), cheering them up and helping them heal. But the options are endless; we all want a shot at becoming a hero in a story of our choosing.
#4 Conservation
What better way to show how vital support is for conservation than by taking the viewer into a game park, ocean or forest? Virtual Reality clips and documentaries will assist in crowd funding support for important causes. As David Attenborough, talking about his new series, says: “VR has incredible potential. It takes you to places you could have never dreamed existed, and you have a vivid feeling of actually being there.”
#5 Education
Online e-learning in Africa is already taking off; imagine having a 360° VR classroom environment for children to be a part of? In June 2016, Africa’s first interactive digital learning centre was launched in South Africa and as Dumisani Otumile, CIO of Tshwane, said at the opening, “Virtual Reality based knowledge transfer will be crucial to the future of education in South Africa...”
In our future with VR we’ll be thinking beyond 30 seconds and into creating user experiences that change perceptions, habits and lives. Exciting times!