The time for 3D is here and now
- By 2015, 15% of new films will have a 3D version
- Availability of 3D games will be seen when the next-generation of consoles is ready
According to a new report from PwC, 3D Here and Now... a goose that lays a golden egg this trend will continue and by 2015 over 15% of all films will be produced in 3D.
Phil Stokes, head of media and entertainment at PwC, said: "A year ago the industry was grappling with some fairly major issues. Twelve months on, a number of these have been resolved including, on the technical side, the definition of a 3D Blu-Ray standard and progress on HDMI1.4. Meanwhile, Avatar's record breaking success has raised consumer awareness of 3D and created an appetite in consumers for 3D entertainment.
"The growth of the 3D industry still has some challenges to overcome. While 3D films generate considerable revenues for the cinema operators, the cost of converting from traditional prints to digital projection is still a major and, in some cases, prohibitively large expense. However, the clear mutual benefits for film studios and cinema operators are leading to innovative and practical cost-sharing partnerships to support a wide-scale digital roll-out."
DVD sales up
A high revenue generating 3D film also impacts the sales of DVDs and, in the case of high grossing 3D films, DVD sales have also increased. High DVD sales continue to be critical to the economics of film production as they have the ability to generate over half the total revenues of a film.
The market for 3D televisions is less developed than that of the film industry and the affordability of TV sets is a major factor impacting the growth of the sector. However, prices are beginning to fall and that, together with the availability of attractive 3D content, is helping to grow the market. However, the wearing of 3D glasses to watch programmes is still a major issue. Major sporting events such as the Olympics and football World Cups also have an impact on the sales of TVs as viewers, unable to attend the events in person, willingly pay for the best quality experience at home.
Many market sources also feel that there is a natural fit between video games and 3D as the players demand immersive game play. However, at the moment, 3D reduces both the resolution and the frame rate so there's a current reluctance, both from the industry and in apparent consumer demand, to increase the production of 3D video games.
New frontiers
The mass market potential of 3D entertainment still remains unclear. However, there is potential across all delivery channels:
- 3D Films: PwC anticipate that by 2015, 15% of new films will have a 3D version. The major Hollywood studios are predicting that 25% of their films will have a 3D version but the smaller studios will struggle. The production of 3D films in Europe, China, India and Japan will also increase. There is also expected to be 100% adoption of digital distribution among the multiplex and large urban theatres in the medium term.
- 3D Television: The current offerings of 3D TV will continue to increase as prices for TV sets continues to fall and we expect TV promotional campaigns around major sporting events such as the London 2012 Olympics to be in 3D.
- 3D Video Games: Some consoles can already be upgraded and used to play 3D games. However, the real increase in the availability of 3D games will be seen when the next-generation of consoles is available.
- 3D PC: 3D Internet content will develop but its adoption is expected to remain limited to the early-adopter segment. There are 3D-ready laptops already available but the price premium they command limits their market attractiveness.
- 3D Mobile Phones: There are still problems with the interoperability among the different standards, i.e. a 3D picture captured on one model cannot be displayed on a 3D model from a different manufacturer. But the first 3D auto-stereoscopic mobile phones are already available in Japan and will be introduced in Europe and the US shortly. The introduction of 3D portable phone game consoles (such as Nintendo 3DS), scheduled for release in February 2011, will boost 3D mobile penetration.
David Lancefield, media and entertainment partner at PwC, added: "The opportunities and possibilities for 3D continue to generate great excitement within the industry, with many companies predicting increased revenues from 3D. However, in their attempts to make money and adopt 3D universally, the industry must ensure that they continue to deliver high quality content. If the quality drops, so does consumers' enthusiasm for 3D and their willingness to pay a premium for the experience."
Source: PricewaterhouseCoopers
PwC firms provide industry-focused assurance, tax and advisory services to enhance value for their clients. More than 161 000 people in 154 countries in firms across the PwC network share their thinking, experience and solutions to develop fresh perspectives and practical advice.
Go to: http://www.pwc.com