E-learning is expected to be worth US$107 billion globally by 2015. Experts predict that digital learning is going to be increasingly mobile in 2013, which will open it up to a wide audience in South Africa where 2.4 million people have access to the internet via their cellphones alone.
Just like interacting with technology every day has changed (and is changing) the way we work, the way we shop, the way we socialise, and other aspects of our lives, increasingly using technology in education is going to change the way we learn, too.
"Gamification" is the current buzzword in the digital sphere, and it's likely to be the biggest trend to affect digital learning in 2013. In 2011 gamers in the US spent $17bn on video games and the average gamer in the US spends 10 hours a week gaming. E-learning designers and developers are starting to harness what it is that keeps gamers coming back for more to design more effective training material.
One of the things that's most compelling about playing video games is that you can't fail. If you don't succeed, you simply haven't won yet and you will, in most cases, keep trying until you do. This positive approach to learning boosts confidence and makes grasping new information a challenge rather than a chore. Adding a progress bar that gives physical form to a student's achievements, as in a video game, reinforces their sense of achievement as they progress.
Designed to be interactive
Like video games, e-learning should be designed to be as interactive as possible. Built-in games, video, audio and "virtual classrooms" where students can meet online to make subject matter come alive in a way that textbooks can't.
As teachers and trainers begin to increasingly use mobile devices in the classroom in a "blended" approach to learning that sees students meet in classrooms as well as virtually, multimedia will become a more accessible teaching tool. Some argue that the next generation, who have grown up in what's becoming known as a "screen culture", will demand this type of learning medium because they can no longer relate to the type of teaching that their parents had.
In my next piece I look at how social learning and learning on the go will influence learning in 2013.
As an educator, public speaker and leader, Kirsty Chadwick has spent almost two decades involved in the field of education. Founder of The Training Room Online, which designs and develops innovative tailor-made e-learning material for the corporate, industrial and private sectors, Kirsty has trained, developed and inspired people across three continents.
Interactivity is going to be the most important aspect of e-learning in future and where in can you do it as in a virtual classroom? When I switched from face to face teaching to online classes I too was quite apprehensive about how to connect with my students. Fortunately for me the virtual class that I use (http://www.wiziq.com/Virtual_Classroom.aspx) allows this and makes my class interesting.
Online video is the key. It currently does not work over low bandwidth cell networks such as EDGE. Tuluntulu has solved this problem and streaming video in low or congested environments. See www.tuluntulu.com Perfect for Education
Thank you for this interesting and useful article! It would be nice if the universities, colleges and schools deploy such a simple way to study. It's really interesting and exciting for young people! See a success story of an online touch-typing course - http://www.joomplace.com/blog/touch-typing-course-on-joomla.html. A good example of online learning project - interactive and powered with built-in games. I'd like my children to have more such an interesting ways to study!
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